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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassEntityQuery
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMassSubsystemRequirements & AddSubsystemRequirement
(
const EMassFragmentAccess AccessMode |
MassEntityQuery.h | ||
FMassSubsystemRequirements & AddSubsystemRequirement
(
const TSubclassOf< USubsystem > SubsystemClass, |
MassEntityQuery.h | ||
FMassSubsystemRequirements & AddSubsystemRequirement
(
const TSubclassOf< USubsystem > SubsystemClass, |
MassEntityQuery.h | ||
FMassSubsystemRequirements & AddSubsystemRequirement
(
const TSubclassOf< USubsystem > SubsystemClass, |
MassEntityQuery.h |
AddSubsystemRequirement(const EMassFragmentAccess)
| Name | AddSubsystemRequirement |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassEntityQuery.h |
| Include Path | #include "MassEntityQuery.h" |
| Source | /Engine/Source/Runtime/MassEntity/Public/MassRequirements.h |
template<typename T>
FMassSubsystemRequirements & AddSubsystemRequirement
(
const EMassFragmentAccess AccessMode
)
AddSubsystemRequirement(const TSubclassOf< USubsystem >, const EMassFragmentAccess)
| Name | AddSubsystemRequirement |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassEntityQuery.h |
| Include Path | #include "MassEntityQuery.h" |
FMassSubsystemRequirements & AddSubsystemRequirement
(
const TSubclassOf < USubsystem > SubsystemClass,
const EMassFragmentAccess AccessMode
)
AddSubsystemRequirement(const TSubclassOf< USubsystem >, const EMassFragmentAccess, const bool)
| Name | AddSubsystemRequirement |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassEntityQuery.h |
| Include Path | #include "MassEntityQuery.h" |
| Source | /Engine/Source/Runtime/MassEntity/Public/MassRequirements.h |
FMassSubsystemRequirements & AddSubsystemRequirement
(
const TSubclassOf < USubsystem > SubsystemClass,
const EMassFragmentAccess AccessMode,
const bool bGameThreadOnly
)
AddSubsystemRequirement(const TSubclassOf< USubsystem >, const EMassFragmentAccess, const TSharedRef< FMassEntityManager > &)
| Name | AddSubsystemRequirement |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassEntityQuery.h |
| Include Path | #include "MassEntityQuery.h" |
| Source | /Engine/Source/Runtime/MassEntity/Public/MassRequirements.h |
FMassSubsystemRequirements & AddSubsystemRequirement
(
const TSubclassOf < USubsystem > SubsystemClass,
const EMassFragmentAccess AccessMode,
const TSharedRef < FMassEntityManager > & EntityManager
)