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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassEntityManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void FlushCommands () |
MassEntityManager.h | ||
void FlushCommands
(
const TSharedPtr< FMassCommandBuffer >& InCommandBuffer |
MassEntityManager.h |
FlushCommands()
| Name | FlushCommands |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassEntityManager.h |
| Include Path | #include "MassEntityManager.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassEntityManager.cpp |
void FlushCommands()
FlushCommands(const TSharedPtr< FMassCommandBuffer > &)
| Name | FlushCommands |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassEntityManager.h |
| Include Path | #include "MassEntityManager.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassEntityManager.cpp |
void FlushCommands
(
const TSharedPtr < FMassCommandBuffer > & InCommandBuffer
)
Parameters
| Name | Remarks |
|---|---|
| InCommandBuffer | if not set then the default command buffer will be flushed. If set and there's already a command buffer being flushed (be it the main one or a previously requested one) then this command buffer will be queued itself. |