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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassEntityManager
| Name | FScopedProcessing |
| Type | struct |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassEntityManager.h |
| Include Path | #include "MassEntityManager.h" |
Syntax
struct FScopedProcessing
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedProcessing
(
std::atomic< int32 >& InProcessingScopeCount |
MassEntityManager.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopedProcessing() |
MassEntityManager.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ScopedProcessingCount | std::atomic< int32 > & | MassEntityManager.h |