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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassEntityManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void BatchSetEntityFragmentsValues
(
const FMassArchetypeEntityCollection& SparseEntities, |
MassEntityManager.h | ||
static void BatchSetEntityFragmentsValues
(
TConstArrayView< FMassArchetypeEntityCollection > EntityCollections, |
MassEntityManager.h |
BatchSetEntityFragmentsValues(const FMassArchetypeEntityCollection &, TArrayView< const FInstancedStruct >)
| Name | BatchSetEntityFragmentsValues |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassEntityManager.h |
| Include Path | #include "MassEntityManager.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassEntityManager.cpp |
static void BatchSetEntityFragmentsValues
(
const FMassArchetypeEntityCollection & SparseEntities,
TArrayView < const FInstancedStruct > FragmentInstanceList
)
BatchSetEntityFragmentsValues(TConstArrayView< FMassArchetypeEntityCollection >, TArrayView< const FInstancedStruct >)
| Name | BatchSetEntityFragmentsValues |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassEntityManager.h |
| Include Path | #include "MassEntityManager.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassEntityManager.cpp |
static void BatchSetEntityFragmentsValues
(
TConstArrayView< FMassArchetypeEntityCollection > EntityCollections,
TArrayView < const FInstancedStruct > FragmentInstanceList
)