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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassEntityManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 BatchReserveEntities
(
TArrayView< FMassEntityHandle > InOutEntities |
Reserves number of entities corresponding to number of entries in the provided array view InOutEntities. | MassEntityManager.h | |
TConstArrayView< FMassEntityHandle > BatchReserveEntities
(
const int32 Count, |
Reserves Count number of entities and appends them to InOutEntities | MassEntityManager.h |
BatchReserveEntities(TArrayView< FMassEntityHandle >)
Description
Reserves number of entities corresponding to number of entries in the provided array view InOutEntities. As a result InOutEntities gets filled with handles of reserved entities
| Name | BatchReserveEntities |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassEntityManager.h |
| Include Path | #include "MassEntityManager.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassEntityManager.cpp |
int32 BatchReserveEntities
(
TArrayView < FMassEntityHandle > InOutEntities
)
the number of entities reserved
BatchReserveEntities(const int32, TArray< FMassEntityHandle > &)
Description
Reserves Count number of entities and appends them to InOutEntities
| Name | BatchReserveEntities |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassEntityManager.h |
| Include Path | #include "MassEntityManager.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassEntityManager.cpp |
TConstArrayView< FMassEntityHandle > BatchReserveEntities
(
const int32 Count,
TArray < FMassEntityHandle > & InOutEntities
)
a view into InOutEntities containing only the freshly reserved entities