Navigation
API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassEntityManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BatchDestroyEntityChunks
(
const FMassArchetypeEntityCollection& Collection |
Destroys all the entities provided via the Collection. | MassEntityManager.h | |
void BatchDestroyEntityChunks
(
TConstArrayView< FMassArchetypeEntityCollection > Collections |
MassEntityManager.h |
BatchDestroyEntityChunks(const FMassArchetypeEntityCollection &)
Description
Destroys all the entities provided via the Collection. The function will also gracefully handle entities that have been reserved but not created yet.
| Name | BatchDestroyEntityChunks |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassEntityManager.h |
| Include Path | #include "MassEntityManager.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassEntityManager.cpp |
void BatchDestroyEntityChunks
(
const FMassArchetypeEntityCollection & Collection
)
Parameters
| Name | Remarks |
|---|---|
| Collection | to destroy |
BatchDestroyEntityChunks(TConstArrayView< FMassArchetypeEntityCollection >)
| Name | BatchDestroyEntityChunks |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassEntityManager.h |
| Include Path | #include "MassEntityManager.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassEntityManager.cpp |
void BatchDestroyEntityChunks
(
TConstArrayView< FMassArchetypeEntityCollection > Collections
)