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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassEntityManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddFragmentToEntity
(
FMassEntityHandle EntityHandle, |
MassEntityManager.h | ||
void AddFragmentToEntity
(
FMassEntityHandle EntityHandle, |
MassEntityManager.h |
AddFragmentToEntity(FMassEntityHandle, const UScriptStruct *)
| Name | AddFragmentToEntity |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassEntityManager.h |
| Include Path | #include "MassEntityManager.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassEntityManager.cpp |
void AddFragmentToEntity
(
FMassEntityHandle EntityHandle,
const UScriptStruct * FragmentType
)
AddFragmentToEntity(FMassEntityHandle, const UScriptStruct *, const FStructInitializationCallback &)
| Name | AddFragmentToEntity |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassEntityManager.h |
| Include Path | #include "MassEntityManager.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassEntityManager.cpp |
void AddFragmentToEntity
(
FMassEntityHandle EntityHandle,
const UScriptStruct * FragmentType,
const FStructInitializationCallback & Initializer
)