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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassEntityInChunkDataHandle
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MassArchetypeTypes.h | |||
| MassArchetypeTypes.h | |||
| MassArchetypeTypes.h | |||
FMassEntityInChunkDataHandle
(
uint8* InChunkRawMemory, |
MassArchetypeTypes.h |
FMassEntityInChunkDataHandle()
| Name | FMassEntityInChunkDataHandle |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassArchetypeTypes.h |
| Include Path | #include "MassArchetypeTypes.h" |
FMassEntityInChunkDataHandle()
FMassEntityInChunkDataHandle(FMassEntityInChunkDataHandle &&)
| Name | FMassEntityInChunkDataHandle |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassArchetypeTypes.h |
| Include Path | #include "MassArchetypeTypes.h" |
FMassEntityInChunkDataHandle
(
FMassEntityInChunkDataHandle &&
)
FMassEntityInChunkDataHandle(const FMassEntityInChunkDataHandle &)
| Name | FMassEntityInChunkDataHandle |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassArchetypeTypes.h |
| Include Path | #include "MassArchetypeTypes.h" |
FMassEntityInChunkDataHandle
(
const FMassEntityInChunkDataHandle &
)
FMassEntityInChunkDataHandle(uint8 *, const int32, const int32, const int32)
| Name | FMassEntityInChunkDataHandle |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassArchetypeTypes.h |
| Include Path | #include "MassArchetypeTypes.h" |
FMassEntityInChunkDataHandle
(
uint8 * InChunkRawMemory,
const int32 InIndexWithinChunk,
const int32 InChunkIndex,
const int32 InChunkSerialNumber
)