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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassDebugger
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TSharedPtr< FStructOnScope > GetFragmentData
(
const FMassEntityManager& EntityManager, |
Finds the fragment data of the specified type in the entity data. Returns nullptr if not found. | MassDebugger.h | |
static bool GetFragmentData
(
const FMassEntityManager& EntityManager, |
Finds the fragment data of the specified type in the entity data. Returns false if not found. | MassDebugger.h |
GetFragmentData(const FMassEntityManager &, const UScriptStruct *, FMassEntityHandle)
Description
Finds the fragment data of the specified type in the entity data. Returns nullptr if not found.
| Name | GetFragmentData |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassDebugger.h |
| Include Path | #include "MassDebugger.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassDebugger.cpp |
static TSharedPtr < FStructOnScope > GetFragmentData
(
const FMassEntityManager & EntityManager,
const UScriptStruct * FragmentType,
FMassEntityHandle Entity
)
GetFragmentData(const FMassEntityManager &, const UScriptStruct *, FMassEntityHandle, TSharedPtr< FStructOnScope > &)
Description
Finds the fragment data of the specified type in the entity data. Returns false if not found.
| Name | GetFragmentData |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassDebugger.h |
| Include Path | #include "MassDebugger.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassDebugger.cpp |
static bool GetFragmentData
(
const FMassEntityManager & EntityManager,
const UScriptStruct * FragmentType,
FMassEntityHandle Entity,
TSharedPtr < FStructOnScope > & OutStructData
)