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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassCommandBuffer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void PushCommand
(
TArgs&&... InArgs |
MassCommandBuffer.h | ||
void PushCommand
(
const FMassEntityHandle Entity |
Adds a new entry to a given TCommand batch command instance | MassCommandBuffer.h | |
void PushCommand
(
TConstArrayView< FMassEntityHandle > Entities |
MassCommandBuffer.h | ||
void PushCommand
(
const FMassEntityHandle Entity, |
Adds a new entry to a given TCommand batch command instance | MassCommandBuffer.h |
PushCommand(TArgs &&...)
| Name | PushCommand |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassCommandBuffer.h |
| Include Path | #include "MassCommandBuffer.h" |
template<typename TCommand, typename... TArgs>
void PushCommand
(
TArgs &&... InArgs
)
PushCommand(const FMassEntityHandle)
Description
Adds a new entry to a given TCommand batch command instance
| Name | PushCommand |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassCommandBuffer.h |
| Include Path | #include "MassCommandBuffer.h" |
template<typename TCommand>
void PushCommand
(
const FMassEntityHandle Entity
)
PushCommand(TConstArrayView< FMassEntityHandle >)
| Name | PushCommand |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassCommandBuffer.h |
| Include Path | #include "MassCommandBuffer.h" |
template<typename TCommand>
void PushCommand
(
TConstArrayView< FMassEntityHandle > Entities
)
PushCommand(const FMassEntityHandle, TArgs &&...)
Description
Adds a new entry to a given TCommand batch command instance
| Name | PushCommand |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassCommandBuffer.h |
| Include Path | #include "MassCommandBuffer.h" |
template<template< typename... TArgs > typename TCommand, typename... TArgs>
void PushCommand
(
const FMassEntityHandle Entity,
TArgs &&... InArgs
)