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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassCommandBuffer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DestroyEntities
(
TConstArrayView< FMassEntityHandle > InEntitiesToDestroy |
MassCommandBuffer.h | ||
void DestroyEntities
(
TArray< FMassEntityHandle >&& InEntitiesToDestroy |
MassCommandBuffer.h |
DestroyEntities(TConstArrayView< FMassEntityHandle >)
| Name | DestroyEntities |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassCommandBuffer.h |
| Include Path | #include "MassCommandBuffer.h" |
void DestroyEntities
(
TConstArrayView< FMassEntityHandle > InEntitiesToDestroy
)
DestroyEntities(TArray< FMassEntityHandle > &&)
| Name | DestroyEntities |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassCommandBuffer.h |
| Include Path | #include "MassCommandBuffer.h" |
void DestroyEntities
(
TArray < FMassEntityHandle > && InEntitiesToDestroy
)