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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassBatchedEntityCommand
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Add
(
FMassEntityHandle Entity |
MassCommands.h | ||
void Add
(
TConstArrayView< FMassEntityHandle > Entities |
MassCommands.h | ||
void Add
(
TArray< FMassEntityHandle >&& Entities |
MassCommands.h |
Add(FMassEntityHandle)
| Name | Add |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassCommands.h |
| Include Path | #include "MassCommands.h" |
void Add
(
FMassEntityHandle Entity
)
Add(TConstArrayView< FMassEntityHandle >)
| Name | Add |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassCommands.h |
| Include Path | #include "MassCommands.h" |
void Add
(
TConstArrayView< FMassEntityHandle > Entities
)
Add(TArray< FMassEntityHandle > &&)
| Name | Add |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassCommands.h |
| Include Path | #include "MassCommands.h" |
void Add
(
TArray < FMassEntityHandle > && Entities
)