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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FMassArchetypeEntityCollection
| Name | FArchetypeEntityRange |
| Type | struct |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassArchetypeTypes.h |
| Include Path | #include "MassArchetypeTypes.h" |
Syntax
struct FArchetypeEntityRange
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MassArchetypeTypes.h | |||
FArchetypeEntityRange
(
const int32 InChunkIndex, |
MassArchetypeTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChunkIndex | int32 | MassArchetypeTypes.h | ||
| Length | int32 | The number of entities in this subchunk. | MassArchetypeTypes.h | |
| SubchunkStart | int32 | The index of the first entity within the specified chunk that starts this subchunk. | MassArchetypeTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsAdjacentAfter
(
const FArchetypeEntityRange& Other |
Checks if given InRange comes right after this instance | MassArchetypeTypes.h | |
bool IsOverlapping
(
const FArchetypeEntityRange& Other |
MassArchetypeTypes.h | ||
bool IsSet() |
Note that we consider invalid-length chunks valid as long as ChunkIndex and SubchunkStart are valid | MassArchetypeTypes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FArchetypeEntityRange& Other |
MassArchetypeTypes.h | ||
bool operator==
(
const FArchetypeEntityRange& Other |
MassArchetypeTypes.h |