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API > API/Runtime > API/Runtime/MassEntity
| Name | FMassArchetypeCreationParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassEntityTypes.h |
| Include Path | #include "MassEntityTypes.h" |
Syntax
struct FMassArchetypeCreationParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MassEntityTypes.h | |||
FMassArchetypeCreationParams
(
const FMassArchetypeData& Archetype |
MassEntityTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChunkMemorySize | int32 | Created archetype will have chunks of this size. 0 denotes "use default" (see UE::Mass::ChunkSize) | MassEntityTypes.h | |
| DebugColor | FColor | MassEntityTypes.h | ||
| DebugName | FName | Name to identify the archetype while debugging | MassEntityTypes.h |