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API > API/Runtime > API/Runtime/MassEntity
| Name | FLoggingContext |
| Type | struct |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassDebugLogging.h |
| Include Path | #include "MassDebugLogging.h" |
Syntax
struct FLoggingContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLoggingContext
(
const FMassExecutionContext& InContext, |
MassDebugLogging.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bLogEverythingWhenRecording | const bool | If true, ShouldLogEntity will return true when the visual logger is recording If false, ShouldLogEntity will rely only on the MassDebugger | MassDebugLogging.h | |
| DebugFragmentsView | const TConstArrayView< FMassDebugLogFragment > | MassDebugLogging.h | ||
| EntityListView | const TConstArrayView< FMassEntityHandle > | MassDebugLogging.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MassDebugLogging.h | |||
bool ShouldLogEntity
(
int32 EntityIndex, |
MassDebugLogging.h |