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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FEntityBuilder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FEntityBuilder & operator=
(
const FEntityBuilder& Other |
Assignment operator - copies represent new entities, with no carryover of reserved handle from the original. | MassEntityBuilder.h | |
FEntityBuilder & operator=
(
FEntityBuilder&& Other |
Move assignment operator - moves over all the data from Other, including the internal state (like whether the entity handle has already been reserved) | MassEntityBuilder.h |
operator=(const FEntityBuilder &)
Description
Assignment operator - copies represent new entities, with no carryover of reserved handle from the original.
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassEntityBuilder.h |
| Include Path | #include "MassEntityBuilder.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassEntityBuilder.cpp |
FEntityBuilder & operator=
(
const FEntityBuilder & Other
)
operator=(FEntityBuilder &&)
Description
Move assignment operator - moves over all the data from Other, including the internal state (like whether the entity handle has already been reserved)
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassEntityBuilder.h |
| Include Path | #include "MassEntityBuilder.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassEntityBuilder.cpp |
FEntityBuilder & operator=
(
FEntityBuilder && Other
)