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API > API/Runtime > API/Runtime/MassEntity
| Name | FBreakpointHandle |
| Type | struct |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassDebuggerBreakpoints.h |
| Include Path | #include "MassDebuggerBreakpoints.h" |
Syntax
struct FBreakpointHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MassDebuggerBreakpoints.h | |||
FBreakpointHandle
(
int32 InHandle |
MassDebuggerBreakpoints.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Handle | int32 | MassDebuggerBreakpoints.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
MassDebuggerBreakpoints.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FBreakpointHandle CreateHandle() |
MassDebuggerBreakpoints.h | ||
static FBreakpointHandle Invalid() |
MassDebuggerBreakpoints.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator bool() |
MassDebuggerBreakpoints.h |