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API > API/Runtime > API/Runtime/MassEntity
| |
|
| Name |
FArchetypeStats |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/MassEntity/Public/MassDebugger.h |
| Include Path |
#include "MassDebugger.h" |
Syntax
struct FArchetypeStats
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| AllocatedSize |
SIZE_T |
Total amount of memory taken by this archetype |
MassDebugger.h |
|
| BytesPerEntity |
SIZE_T |
Total amount of memory needed by a single entity |
MassDebugger.h |
|
| ChunksCount |
int32 |
Number of allocated chunks. |
MassDebugger.h |
|
| EntitiesCount |
int32 |
Number of active entities of the archetype. |
MassDebugger.h |
|
| EntitiesCountPerChunk |
int32 |
Number of entities that fit per chunk. |
MassDebugger.h |
|
| WastedEntityMemory |
SIZE_T |
How much memory allocated for entities is being unused |
MassDebugger.h |
|