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API > API/Runtime > API/Runtime/MassEntity
| Name | FArchetypeStats |
| Type | struct |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassDebugger.h |
| Include Path | #include "MassDebugger.h" |
Syntax
struct FArchetypeStats
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AllocatedSize | SIZE_T | Total amount of memory taken by this archetype | MassDebugger.h | |
| BytesPerEntity | SIZE_T | Total amount of memory needed by a single entity | MassDebugger.h | |
| ChunksCount | int32 | Number of allocated chunks. | MassDebugger.h | |
| EntitiesCount | int32 | Number of active entities of the archetype. | MassDebugger.h | |
| EntitiesCountPerChunk | int32 | Number of entities that fit per chunk. | MassDebugger.h | |
| WastedEntityMemory | SIZE_T | How much memory allocated for entities is being unused | MassDebugger.h |