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API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FArchetypeGroups
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Remove
(
FArchetypeGroupType GroupType |
Removes the stored GroupID associated with the given GroupType. | MassArchetypeGroup.h | |
FArchetypeGroups Remove
(
FArchetypeGroupType GroupType |
Removes the stored GroupID associated with the given GroupType. | MassArchetypeGroup.h |
Remove(FArchetypeGroupType)
Description
Removes the stored GroupID associated with the given GroupType. If the given group type is not stored in IDContainer the request is ignored.
| Name | Remove |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassArchetypeGroup.h |
| Include Path | #include "MassArchetypeGroup.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassArchetypeGroup.cpp |
void Remove
(
FArchetypeGroupType GroupType
)
Remove(FArchetypeGroupType)
Description
Removes the stored GroupID associated with the given GroupType. If the given group type is not stored in IDContainer the request is ignored.
using [[nodiscard]] to avoid accidental calls on const instances that would not produce any effects
| Name | Remove |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassArchetypeGroup.h |
| Include Path | #include "MassArchetypeGroup.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassArchetypeGroup.cpp |
FArchetypeGroups Remove
(
FArchetypeGroupType GroupType
) const
a copy of this FArchetypeGroups container with GroupType removed.