Navigation
API > API/Runtime > API/Runtime/MassEntity > API/Runtime/MassEntity/FArchetypeGroups
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Add
(
FArchetypeGroupHandle GroupHandle |
Adds or updates the given (GroupType, GroupID) combination to IDContainer | MassArchetypeGroup.h | |
FArchetypeGroups Add
(
FArchetypeGroupHandle GroupHandle |
Adds or updates the given (GroupType, GroupID) combination to IDContainer | MassArchetypeGroup.h |
Add(FArchetypeGroupHandle)
Description
Adds or updates the given (GroupType, GroupID) combination to IDContainer
| Name | Add |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassArchetypeGroup.h |
| Include Path | #include "MassArchetypeGroup.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassArchetypeGroup.cpp |
void Add
(
FArchetypeGroupHandle GroupHandle
)
Add(FArchetypeGroupHandle)
Description
Adds or updates the given (GroupType, GroupID) combination to IDContainer
using [[nodiscard]] to avoid accidental calls on const instances that would not produce any effects
| Name | Add |
| Type | function |
| Header File | /Engine/Source/Runtime/MassEntity/Public/MassArchetypeGroup.h |
| Include Path | #include "MassArchetypeGroup.h" |
| Source | /Engine/Source/Runtime/MassEntity/Private/MassArchetypeGroup.cpp |
FArchetypeGroups Add
(
FArchetypeGroupHandle GroupHandle
) const
a copy of this FArchetypeGroups container with GroupHandle added to the ID container