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API > API/Runtime > API/Runtime/MRMesh > API/Runtime/MRMesh/UMRMeshComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateMesh
(
const FVector& InLocation, |
Updates from iOS | MRMeshComponent.h | |
void UpdateMesh
(
const FVector& InLocation, |
MRMeshComponent.h |
UpdateMesh(const FVector &, const FQuat &, const FVector &, TArray< FVector > &, TArray< uint32 > &, TArray< FVector2D >, TArray< FPackedNormal >, TArray< FColor >)
Description
Updates from iOS
| Name | UpdateMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/MRMesh/Public/MRMeshComponent.h |
| Include Path | #include "MRMeshComponent.h" |
| Source | /Engine/Source/Runtime/MRMesh/Private/MRMeshComponent.cpp |
void UpdateMesh
(
const FVector & InLocation,
const FQuat & InRotation,
const FVector & Scale,
TArray< FVector > & Vertices,
TArray< uint32 > & Indices,
TArray< FVector2D > UVData,
TArray< FPackedNormal > TangentXZData,
TArray< FColor > ColorData
)
UpdateMesh(const FVector &, const FQuat &, const FVector &, TArray< FVector3f > &, TArray< uint32 > &, TArray< FVector2D >, TArray< FPackedNormal >, TArray< FColor >)
| Name | UpdateMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/MRMesh/Public/MRMeshComponent.h |
| Include Path | #include "MRMeshComponent.h" |
| Source | /Engine/Source/Runtime/MRMesh/Private/MRMeshComponent.cpp |
void UpdateMesh
(
const FVector & InLocation,
const FQuat & InRotation,
const FVector & Scale,
TArray< FVector3f > & Vertices,
TArray< uint32 > & Indices,
TArray< FVector2D > UVData,
TArray< FPackedNormal > TangentXZData,
TArray< FColor > ColorData
)