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API > API/Runtime > API/Runtime/MRMesh > API/Runtime/MRMesh/UMRMeshComponent
- UActorComponent::EndPlay()
- USceneComponent::EndPlay()
- UMRMeshComponent::EndPlay()
References
| Module | MRMesh |
| Header | /Engine/Source/Runtime/MRMesh/Public/MRMeshComponent.h |
| Include | #include "MRMeshComponent.h" |
| Source | /Engine/Source/Runtime/MRMesh/Private/MRMeshComponent.cpp |
virtual void EndPlay
&40;
const EEndPlayReason::Type EndPlayReason
&41;
Remarks
Ends gameplay for this component. Called from AActor::EndPlay only if bHasBegunPlay is true