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API > API/Runtime > API/Runtime/MRMesh > API/Runtime/MRMesh/UMRMeshBodyHolder
References
| Module | MRMesh |
| Header | /Engine/Source/Runtime/MRMesh/Public/MRMeshComponent.h |
| Include | #include "MRMeshComponent.h" |
| Source | /Engine/Source/Runtime/MRMesh/Private/MRMeshComponent.cpp |
void FinishPhysicsAsyncCook
&40;
bool bSuccess,
UBodySetup &42; FinishedBodySetup
&41;
Remarks
Once async physics cook is done, create needed state