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Unreal Engine C++ API Reference > Runtime > LocalFileNetworkReplayStreaming
References
Module | LocalFileNetworkReplayStreaming |
Header | /Engine/Source/Runtime/NetworkReplayStreaming/LocalFileNetworkReplayStreaming/Public/LocalFileNetworkReplayStreaming.h |
Include | #include "LocalFileNetworkReplayStreaming.h" |
namespace UE
{
namespace Net
{
FNetResult UE&58;&58;Net&58;&58;AddToAndConsumeChainResultPtr
&40;
TPimplPtr< FNetResult, EPimplPtrMode::DeepCopy > & ResultPtr,
TNetResult< ELocalFileReplayResult > && Result
&41;
}
}