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Unreal Engine C++ API Reference > Runtime > LocalFileNetworkReplayStreaming
Inheritance Hierarchy
- FArchiveState
- FArchive
- FLocalFileStreamFArchive
References
Module | LocalFileNetworkReplayStreaming |
Header | /Engine/Source/Runtime/NetworkReplayStreaming/LocalFileNetworkReplayStreaming/Public/LocalFileNetworkReplayStreaming.h |
Include | #include "LocalFileNetworkReplayStreaming.h" |
Syntax
class FLocalFileStreamFArchive : public FArchive
Remarks
Archive to wrap the file reader and respect chunk boundaries
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bAtEndOfReplay | |
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TArray< uint8 > | Buffer |
Constructors
Type | Name | Description | |
---|---|---|---|
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PRAGMA_DISABLE_DEPRECATION_WARNINGS | ||
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FLocalFileStreamFArchive
(
const FLocalFileStreamFArchive& |
Functions
Overridden from FArchive
Type | Name | Description | |
---|---|---|---|
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void | Seek
(
int64 InPos |
Attempts to set the current offset into backing data storage, this will do nothing if there is no storage. |
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void | Serialize
(
void* V, |
Overridden from FArchiveState
Type | Name | Description | |
---|---|---|---|
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bool | AtEnd () |
Returns true if the current location within the backing data storage is at the end, always returns false if there is no storage. |
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void | Reset () |
Resets all of the base archive members. |
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int64 | Tell () |
Returns the current location within the backing data storage, which can possibly be passed to Seek later to restore a read/write location. |
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int64 | TotalSize () |
Returns total size of the backing data storage. |
Operators
Type | Name | Description | |
---|---|---|---|
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FLocalFileStreamFArchive & | operator=
(
const FLocalFileStreamFArchive& |
Deprecated Variables
Type | Name | Description | |
---|---|---|---|
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int32 | Pos | Please use Tell/Seek instead |