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Unreal Engine C++ API Reference > Runtime > LocalFileNetworkReplayStreaming > FLocalFileNetworkReplayStreamer > RequestEventData
- INetworkReplayStreamer::RequestEventData()
- FLocalFileNetworkReplayStreamer::RequestEventData()
References
Module | LocalFileNetworkReplayStreaming |
Header | /Engine/Source/Runtime/NetworkReplayStreaming/LocalFileNetworkReplayStreaming/Public/LocalFileNetworkReplayStreaming.h |
Include | #include "LocalFileNetworkReplayStreaming.h" |
Source | /Engine/Source/Runtime/NetworkReplayStreaming/LocalFileNetworkReplayStreaming/Private/LocalFileNetworkReplayStreaming.cpp |
virtual void RequestEventData
&40;
const FString & ReplayName,
const FString & EventID,
const FRequestEventDataCallback & Delegate
&41;