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Unreal Engine C++ API Reference > Runtime > LocalFileNetworkReplayStreaming > FLocalFileNetworkReplayStreamer > KeepReplay
- INetworkReplayStreamer::KeepReplay()
- FLocalFileNetworkReplayStreamer::KeepReplay()
References
Module | LocalFileNetworkReplayStreaming |
Header | /Engine/Source/Runtime/NetworkReplayStreaming/LocalFileNetworkReplayStreaming/Public/LocalFileNetworkReplayStreaming.h |
Include | #include "LocalFileNetworkReplayStreaming.h" |
Source | /Engine/Source/Runtime/NetworkReplayStreaming/LocalFileNetworkReplayStreaming/Private/LocalFileNetworkReplayStreaming.cpp |
virtual void KeepReplay
&40;
const FString & ReplayName,
const bool bKeep,
const FKeepReplayCallback & Delegate
&41;
Remarks
Used to commit a replay to permanent storage.
Parameters
Name | Description |
---|---|
ReplayName | Name of the replay to keep. |
bKeep | Whether or not we actually want to keep this replay. |