Navigation
Unreal Engine C++ API Reference > Runtime > LocalFileNetworkReplayStreaming > FLocalFileNetworkReplayStreamer > GetDemoPath
- INetworkReplayStreamer::GetDemoPath()
- FLocalFileNetworkReplayStreamer::GetDemoPath()
References
Module | LocalFileNetworkReplayStreaming |
Header | /Engine/Source/Runtime/NetworkReplayStreaming/LocalFileNetworkReplayStreaming/Public/LocalFileNetworkReplayStreaming.h |
Include | #include "LocalFileNetworkReplayStreaming.h" |
virtual EStreamingOperationResult GetDemoPath
&40;
FString & DemoPath
&41; const
Remarks
Gets the current base directory where Demos are stored. Note, this will always fail for streamers that don't support replays stored on disk.