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Unreal Engine C++ API Reference > Runtime > LocalFileNetworkReplayStreaming > FLocalFileNetworkReplayStreamer
- INetworkReplayStreamer::EnumerateStreams()
- FLocalFileNetworkReplayStreamer::EnumerateStreams()
References
Module | LocalFileNetworkReplayStreaming |
Header | /Engine/Source/Runtime/NetworkReplayStreaming/LocalFileNetworkReplayStreaming/Public/LocalFileNetworkReplayStreaming.h |
Include | #include "LocalFileNetworkReplayStreaming.h" |
Source | /Engine/Source/Runtime/NetworkReplayStreaming/LocalFileNetworkReplayStreaming/Private/LocalFileNetworkReplayStreaming.cpp |
virtual void EnumerateStreams
&40;
const FNetworkReplayVersion & ReplayVersion,
const int32 UserIndex,
const FString & MetaString,
const TArray< FString > & ExtraParms,
const FEnumerateStreamsCallback & Delegate
&41;
Remarks
Retrieves the streams that are available for viewing. May execute asynchronously. Allows the caller to pass in a custom list of query parameters