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Unreal Engine C++ API Reference > Runtime > LocalFileNetworkReplayStreaming > FLocalFileNetworkReplayStreamer > DeleteFinishedStream
- INetworkReplayStreamer::DeleteFinishedStream()
- FLocalFileNetworkReplayStreamer::DeleteFinishedStream()
References
Module | LocalFileNetworkReplayStreaming |
Header | /Engine/Source/Runtime/NetworkReplayStreaming/LocalFileNetworkReplayStreaming/Public/LocalFileNetworkReplayStreaming.h |
Include | #include "LocalFileNetworkReplayStreaming.h" |
Source | /Engine/Source/Runtime/NetworkReplayStreaming/LocalFileNetworkReplayStreaming/Private/LocalFileNetworkReplayStreaming.cpp |
virtual void DeleteFinishedStream
&40;
const FString & StreamName,
const FDeleteFinishedStreamCallback & Delegate
&41;
Remarks
Attempts to delete the stream with the specified name. May execute asynchronously.
Parameters
Name | Description |
---|---|
StreamName | The name of the stream to delete |
Delegate | A delegate that will be executed if bound when the delete operation completes |