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Unreal Engine C++ API Reference > Runtime > LocalFileNetworkReplayStreaming > FLocalFileNetworkReplayStreamer
References
Module | LocalFileNetworkReplayStreaming |
Header | /Engine/Source/Runtime/NetworkReplayStreaming/LocalFileNetworkReplayStreaming/Public/LocalFileNetworkReplayStreaming.h |
Include | #include "LocalFileNetworkReplayStreaming.h" |
virtual bool DecryptBuffer
&40;
TArrayView< const uint8 > Ciphertext,
TArray< uint8 > & Plaintext,
TArrayView< const uint8 > EncryptionKey
&41; const