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Unreal Engine C++ API Reference > Runtime > LocalFileNetworkReplayStreaming > FLocalFileNetworkReplayStreamer
- INetworkReplayStreamer::AddOrUpdateEvent()
- FLocalFileNetworkReplayStreamer::AddOrUpdateEvent()
References
Module | LocalFileNetworkReplayStreaming |
Header | /Engine/Source/Runtime/NetworkReplayStreaming/LocalFileNetworkReplayStreaming/Public/LocalFileNetworkReplayStreaming.h |
Include | #include "LocalFileNetworkReplayStreaming.h" |
Source | /Engine/Source/Runtime/NetworkReplayStreaming/LocalFileNetworkReplayStreaming/Private/LocalFileNetworkReplayStreaming.cpp |
virtual void AddOrUpdateEvent
&40;
const FString & Name,
const uint32 TimeInMS,
const FString & Group,
const FString & Meta,
const TArray< uint8 > & Data
&41;