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Unreal Engine C++ API Reference > Runtime > LocalFileNetworkReplayStreaming > FLocalFileNetworkReplayStreamer
References
Module | LocalFileNetworkReplayStreaming |
Header | /Engine/Source/Runtime/NetworkReplayStreaming/LocalFileNetworkReplayStreaming/Public/LocalFileNetworkReplayStreaming.h |
Include | #include "LocalFileNetworkReplayStreaming.h" |
template<typename DelegateResultType>
void AddCachedFileRequestToQueue
&40;
EQueuedLocalFileRequestType::Type RequestType,
int32 InCacheKey,
TFunction< void(TLocalFileRequestCommonData< DelegateResultType > &)> && InFunction,
TFunction< void(TLocalFileRequestCommonData< DelegateResultType > &)> && InCompletionCallback
&41;