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API > API/Runtime > API/Runtime/LiveLinkMessageBusFramework
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Get the named compression algorithm to invoke with serializer and memory compressors. | LiveLinkCompression.h | ||
| Get the named compression algorithm based on the provided details. | LiveLinkCompression.h |
UE::LiveLink::Compression::GetCompressionAlgorithm()
Description
Get the named compression algorithm to invoke with serializer and memory compressors.
| Name | UE::LiveLink::Compression::GetCompressionAlgorithm |
| Type | function |
| Header File | /Engine/Source/Runtime/LiveLinkMessageBusFramework/Public/LiveLinkCompression.h |
| Include Path | #include "LiveLinkCompression.h" |
namespace UE
{
namespace LiveLink
{
namespace Compression
{
FName UE::LiveLink::Compression::GetCompressionAlgorithm()
}
}
}
UE::LiveLink::Compression::GetCompressionAlgorithm(ELiveLinkCompressionMethod)
Description
Get the named compression algorithm based on the provided details. Current this is only Zlib or Oodle.
| Name | UE::LiveLink::Compression::GetCompressionAlgorithm |
| Type | function |
| Header File | /Engine/Source/Runtime/LiveLinkMessageBusFramework/Public/LiveLinkCompression.h |
| Include Path | #include "LiveLinkCompression.h" |
namespace UE
{
namespace LiveLink
{
namespace Compression
{
FName UE::LiveLink::Compression::GetCompressionAlgorithm
(
ELiveLinkCompressionMethod Method
)
}
}
}