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API > API/Runtime > API/Runtime/LiveLinkMessageBusFramework > API/Runtime/LiveLinkMessageBusFramework/FLiveLinkSerializedFrameData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool SetPayload
(
const FStructOnScope& InPayload, |
Initialize this payload from the given data | LiveLinkCompression.h | |
bool SetPayload
(
const UScriptStruct* InPayloadType, |
LiveLinkCompression.h |
SetPayload(const FStructOnScope &, ELiveLinkPayloadCompressionType)
Description
Initialize this payload from the given data
| Name | SetPayload |
| Type | function |
| Header File | /Engine/Source/Runtime/LiveLinkMessageBusFramework/Public/LiveLinkCompression.h |
| Include Path | #include "LiveLinkCompression.h" |
| Source | /Engine/Source/Runtime/LiveLinkMessageBusFramework/Private/LiveLinkCompression.cpp |
bool SetPayload
(
const FStructOnScope & InPayload,
ELiveLinkPayloadCompressionType CompressionType
)
SetPayload(const UScriptStruct , const void , ELiveLinkPayloadCompressionType)
| Name | SetPayload |
| Type | function |
| Header File | /Engine/Source/Runtime/LiveLinkMessageBusFramework/Public/LiveLinkCompression.h |
| Include Path | #include "LiveLinkCompression.h" |
| Source | /Engine/Source/Runtime/LiveLinkMessageBusFramework/Private/LiveLinkCompression.cpp |
bool SetPayload
(
const UScriptStruct * InPayloadType,
const void * InPayloadData,
ELiveLinkPayloadCompressionType CompressionType
)