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API > API/Runtime > API/Runtime/LiveLinkMessageBusFramework > API/Runtime/LiveLinkMessageBusFramework/FLiveLinkSerializedFrameData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetPayload
(
FStructOnScope& OutPayload |
Extract the payload into an in-memory instance | LiveLinkCompression.h | |
bool GetPayload
(
const UScriptStruct* InPayloadType, |
LiveLinkCompression.h |
GetPayload(FStructOnScope &)
Description
Extract the payload into an in-memory instance
| Name | GetPayload |
| Type | function |
| Header File | /Engine/Source/Runtime/LiveLinkMessageBusFramework/Public/LiveLinkCompression.h |
| Include Path | #include "LiveLinkCompression.h" |
| Source | /Engine/Source/Runtime/LiveLinkMessageBusFramework/Private/LiveLinkCompression.cpp |
bool GetPayload
(
FStructOnScope & OutPayload
) const
GetPayload(const UScriptStruct , void )
| Name | GetPayload |
| Type | function |
| Header File | /Engine/Source/Runtime/LiveLinkMessageBusFramework/Public/LiveLinkCompression.h |
| Include Path | #include "LiveLinkCompression.h" |
| Source | /Engine/Source/Runtime/LiveLinkMessageBusFramework/Private/LiveLinkCompression.cpp |
bool GetPayload
(
const UScriptStruct * InPayloadType,
void * InOutPayloadData
) const