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  1. Epic GamesDeveloper
  2. ULiveLinkRole::GetFrameDataStruct

ULiveLinkRole::GetFrameDataStruct

Navigation

API > API/Runtime > API/Runtime/LiveLinkInterface > API/Runtime/LiveLinkInterface/ULiveLinkRole

  • ULiveLinkRole::GetFrameDataStruct()
  • ULiveLinkAnimationRole::GetFrameDataStruct()
  • ULiveLinkBasicRole::GetFrameDataStruct()
  • ULiveLinkAnimationRole::GetFrameDataStruct()
  • ULiveLinkCameraRole::GetFrameDataStruct()
  • ULiveLinkInputDeviceRole::GetFrameDataStruct()
  • ULiveLinkLightRole::GetFrameDataStruct()
  • ULiveLinkTransformRole::GetFrameDataStruct()
  • ULiveLinkCameraRole::GetFrameDataStruct()
  • ULiveLinkLightRole::GetFrameDataStruct()
  • ULiveLinkCameraRole::GetFrameDataStruct()
  • ULiveLinkInputDeviceRole::GetFrameDataStruct()
  • ULiveLinkLightRole::GetFrameDataStruct()
  • ULiveLinkTransformRole::GetFrameDataStruct()
  • ULiveLinkCameraRole::GetFrameDataStruct()
  • ULiveLinkLightRole::GetFrameDataStruct()

References

   
Module LiveLinkInterface
Header /Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkRole.h
Include #include "LiveLinkRole.h"
virtual UScriptStruct * GetFrameDataStruct() const  

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