Navigation
API > API/Runtime > API/Runtime/LiveLinkInterface
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- ULiveLinkFramePreProcessor
- ULiveLinkTransformAxisSwitchPreProcessor
- ULiveLinkAnimationAxisSwitchPreProcessor
- ULiveLinkTransformDeadbandPreProcessor
References
| Module | LiveLinkInterface |
| Header | /Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkFramePreProcessor.h |
| Include | #include "LiveLinkFramePreProcessor.h" |
Syntax
UCLASS (Abstract, Blueprintable, EditInlineNew, ClassGroup=(LiveLink), MinimalAPI)
class ULiveLinkFramePreProcessor : public UObject
Remarks
Basic object to apply preprocessing to a live link frame. Inherit from it to add specific operations / options for a certain type of data
It can only be used on the Game Thread. See ILiveLinkFramePreProcessorWorker for the any thread implementation.
Functions
| Type | Name | Description | |
|---|---|---|---|
| FWorkerSharedPtr | FetchWorker () |
||
| TSubclassOf< ULiveLinkRole > | GetRole () |
Typedefs
| Name | Description |
|---|---|
| FWorkerSharedPtr |