Navigation
API > API/Runtime > API/Runtime/LiveLinkInterface
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- ULiveLinkFrameInterpolationProcessor
- ULiveLinkBasicFrameInterpolationProcessor
- ULiveLinkAnimationFrameInterpolationProcessor
References
| Module | LiveLinkInterface |
| Header | /Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkFrameInterpolationProcessor.h |
| Include | #include "LiveLinkFrameInterpolationProcessor.h" |
Syntax
UCLASS (Abstract, EditInlineNew, ClassGroup=(LiveLink), MinimalAPI)
class ULiveLinkFrameInterpolationProcessor : public UObject
Remarks
Basic object to interpolate live link frames Inherit from it to do custom blending for your data type
It can only be used on the Game Thread. See ILiveLinkFrameInterpolationProcessorWorker for the any thread implementation.
Functions
| Type | Name | Description | |
|---|---|---|---|
| FWorkerSharedPtr | FetchWorker () |
||
| TSubclassOf< ULiveLinkRole > | GetRole () |
Typedefs
| Name | Description |
|---|---|
| FWorkerSharedPtr |