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FCachedSubjectFrame |
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FLiveLinkAnimationFrameData |
Dynamic data for Animation purposes. |
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FLiveLinkBasicBlueprintData |
Facility structure to handle base data in blueprint |
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FLiveLinkCameraBlueprintData |
Facility structure to handle camera data in blueprint |
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FLiveLinkCameraFrameData |
Dynamic data for camera |
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FLiveLinkCameraStaticData |
Static data for Camera data. |
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FLiveLinkGamepadInputDeviceBlueprintData |
Facility structure to handle Preston MDR data in blueprint |
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FLiveLinkGamepadInputDeviceFrameData |
Struct for dynamic (per-frame) Gampead Input Device data |
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FLiveLinkGamepadInputDeviceStaticData |
Struct for static Gamepad Input Device data |
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FLiveLinkLightBlueprintData |
Facility structure to handle light data in blueprint |
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FLiveLinkLightFrameData |
Dynamic data for light. |
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FLiveLinkLightStaticData |
Static data for Light data. |
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FLiveLinkSkeletonStaticData |
Static data for Animation purposes. Contains data about bones that shouldn't change every frame. |
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FLiveLinkTransform |
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FLiveLinkTransformBlueprintData |
Facility structure to handle transform data in blueprint |
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FLiveLinkTransformFrameData |
Dynamic data for Transform |
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FLiveLinkTransformStaticData |
Static data for Transform data. |
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FSubjectFrameHandle |
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FSubjectMetadata |
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ULiveLinkAnimationRole |
Role associated for Animation / Skeleton data. |
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ULiveLinkBasicRole |
Role associated for no specific role data. |
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ULiveLinkCameraRole |
Role associated for Camera data. |
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ULiveLinkInputDeviceRole |
Role associated with Input Device data. |
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ULiveLinkLightRole |
Role associated for Light data. |
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ULiveLinkTransformRole |
Role associated for Camera data. |
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