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API > API/Runtime > API/Runtime/LiveLinkInterface > API/Runtime/LiveLinkInterface/ILiveLinkFramePreProcessorWorker
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool PreProcessFrame
(
FLiveLinkFrameDataStruct& InOutFrame |
Implement this method if you only require the frame data. | LiveLinkFramePreProcessor.h | |
virtual bool PreProcessFrame
(
const FLiveLinkStaticDataStruct& InStaticData, |
Implement this method if you require access to static and frame data. | LiveLinkFramePreProcessor.h |
PreProcessFrame(FLiveLinkFrameDataStruct &)
Description
Implement this method if you only require the frame data.
| Name | PreProcessFrame |
| Type | function |
| Header File | /Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkFramePreProcessor.h |
| Include Path | #include "LiveLinkFramePreProcessor.h" |
virtual bool PreProcessFrame
(
FLiveLinkFrameDataStruct & InOutFrame
) const
PreProcessFrame(const FLiveLinkStaticDataStruct &, FLiveLinkFrameDataStruct &)
Description
Implement this method if you require access to static and frame data. Note that the static data is a const reference.
| Name | PreProcessFrame |
| Type | function |
| Header File | /Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkFramePreProcessor.h |
| Include Path | #include "LiveLinkFramePreProcessor.h" |
virtual bool PreProcessFrame
(
const FLiveLinkStaticDataStruct & InStaticData,
FLiveLinkFrameDataStruct & InOutFrame
)