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API > API/Runtime > API/Runtime/LiveLinkInterface
Facility structure to handle transform data in blueprint
| Name | FLiveLinkTransformBlueprintData |
| Type | struct |
| Header File | /Engine/Source/Runtime/LiveLinkInterface/Public/Roles/LiveLinkTransformTypes.h |
| Include Path | #include "Roles/LiveLinkTransformTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FLiveLinkTransformBlueprintData : public FLiveLinkBaseBlueprintData
Inheritance Hierarchy
- FLiveLinkBaseBlueprintData → FLiveLinkTransformBlueprintData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FrameData | FLiveLinkTransformFrameData | Dynamic data that can change every frame. | Roles/LiveLinkTransformTypes.h |
|
| StaticData | FLiveLinkTransformStaticData | Static data that should not change every frame. | Roles/LiveLinkTransformTypes.h |
|