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API > API/Runtime > API/Runtime/LiveLinkInterface
A Blueprint handle to a specific LiveLink Source.
| Name | FLiveLinkSourceHandle |
| Type | struct |
| Header File | /Engine/Source/Runtime/LiveLinkInterface/Public/ILiveLinkSource.h |
| Include Path | #include "ILiveLinkSource.h" |
Syntax
USTRUCT (BlueprintType )
struct FLiveLinkSourceHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLiveLinkSourceHandle() |
ILiveLinkSource.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FLiveLinkSourceHandle() |
ILiveLinkSource.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SourcePointer | TSharedPtr< ILiveLinkSource > | ILiveLinkSource.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetSourcePointer
(
TSharedPtr< ILiveLinkSource > InSourcePointer |
ILiveLinkSource.h |