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API > API/Runtime > API/Runtime/LiveLinkInterface
| Name | FLiveLinkRefSkeleton |
| Type | struct |
| Header File | /Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkRefSkeleton.h |
| Include Path | #include "LiveLinkRefSkeleton.h" |
Syntax
USTRUCT ()
struct FLiveLinkRefSkeleton
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneNames | TArray< FName > | Names of each bone in the skeleton. | LiveLinkRefSkeleton.h | |
| BoneParents | TArray< int32 > | Parent Indices: For each bone it specifies the index of its parent. | LiveLinkRefSkeleton.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Get the bone names for this skeleton. | LiveLinkRefSkeleton.h | ||
const TArray< int32 > & GetBoneParents() |
Get skeleton's parent bones array. | LiveLinkRefSkeleton.h | |
| Set the bone names for this skeleton. | LiveLinkRefSkeleton.h | ||
void SetBoneParents
(
const TArray< int32 > InBoneParents |
Set the parent bones for this skeleton (Array of indices to parent) | LiveLinkRefSkeleton.h |