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API > API/Runtime > API/Runtime/LiveLinkInterface
Base static data structure for a subject Use to store information that is common to every frame
subclass can't contains reference to UObject
| Name | FLiveLinkBaseStaticData |
| Type | struct |
| Header File | /Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkTypes.h |
| Include Path | #include "LiveLinkTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FLiveLinkBaseStaticData
Derived Classes
- FLiveLinkGamepadInputDeviceStaticData
- FLiveLinkLocatorStaticData
- FLiveLinkSkeletonStaticData
- FLiveLinkTransformStaticData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PropertyNames | TArray< FName > | Names for each curve values that will be sent for each frame | LiveLinkTypes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool FindPropertyValue
(
const FLiveLinkBaseFrameData& FrameData, |
LiveLinkTypes.h |