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API > API/Runtime > API/Runtime/LiveLinkInterface > API/Runtime/LiveLinkInterface/FLiveLinkBaseDataStruct
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| LiveLinkTypes.h | |||
FLiveLinkBaseDataStruct
(
const UScriptStruct* InType |
Build the wrapper struct for a specific type but without any data to initialize it with. | LiveLinkTypes.h | |
FLiveLinkBaseDataStruct
(
FLiveLinkBaseDataStruct&& InOther |
LiveLinkTypes.h | ||
FLiveLinkBaseDataStruct
(
const UScriptStruct* InType, |
Build the wrapper struct using external data location. | LiveLinkTypes.h |
FLiveLinkBaseDataStruct()
| Name | FLiveLinkBaseDataStruct |
| Type | function |
| Header File | /Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkTypes.h |
| Include Path | #include "LiveLinkTypes.h" |
FLiveLinkBaseDataStruct()
FLiveLinkBaseDataStruct(const UScriptStruct *)
Description
Build the wrapper struct for a specific type but without any data to initialize it with.
| Name | FLiveLinkBaseDataStruct |
| Type | function |
| Header File | /Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkTypes.h |
| Include Path | #include "LiveLinkTypes.h" |
FLiveLinkBaseDataStruct
(
const UScriptStruct * InType
)
FLiveLinkBaseDataStruct(FLiveLinkBaseDataStruct &&)
| Name | FLiveLinkBaseDataStruct |
| Type | function |
| Header File | /Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkTypes.h |
| Include Path | #include "LiveLinkTypes.h" |
FLiveLinkBaseDataStruct
(
FLiveLinkBaseDataStruct && InOther
)
FLiveLinkBaseDataStruct(const UScriptStruct , BaseType )
Description
Build the wrapper struct using external data location.
| Name | FLiveLinkBaseDataStruct |
| Type | function |
| Header File | /Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkTypes.h |
| Include Path | #include "LiveLinkTypes.h" |
FLiveLinkBaseDataStruct
(
const UScriptStruct * InType,
BaseType * InData
)