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API > API/Runtime > API/Runtime/LiveLinkInterface > API/Runtime/LiveLinkInterface/FLiveLinkBaseDataStruct
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitializeWith
(
const DataType* InData |
Initialize ourselves with another data struct directly. | LiveLinkTypes.h | |
void InitializeWith
(
const FLiveLinkBaseDataStruct& InOther |
Initialize ourselves with another data struct. | LiveLinkTypes.h | |
void InitializeWith
(
const UScriptStruct* InOtherStruct, |
Initialize ourselves with another struct. | LiveLinkTypes.h |
InitializeWith(const DataType *)
Description
- Initialize ourselves with another data struct directly.
-
We could have been initialized before so if it's the case, previous memory will be destroyed.
| Name | InitializeWith |
| Type | function |
| Header File | /Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkTypes.h |
| Include Path | #include "LiveLinkTypes.h" |
template<typename DataType>
void InitializeWith
(
const DataType * InData
)
InitializeWith(const FLiveLinkBaseDataStruct &)
Description
- Initialize ourselves with another data struct.
-
We could have been initialized before so if it's the case, previous memory will be destroyed.
| Name | InitializeWith |
| Type | function |
| Header File | /Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkTypes.h |
| Include Path | #include "LiveLinkTypes.h" |
void InitializeWith
(
const FLiveLinkBaseDataStruct & InOther
)
InitializeWith(const UScriptStruct , const BaseType )
Description
- Initialize ourselves with another struct.
-
We could have been initialized before so if it's the case, previous memory will be destroyed.
| Name | InitializeWith |
| Type | function |
| Header File | /Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkTypes.h |
| Include Path | #include "LiveLinkTypes.h" |
void InitializeWith
(
const UScriptStruct * InOtherStruct,
const BaseType * InData
)