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API > API/Runtime > API/Runtime/LiveLinkAnimationCore > API/Runtime/LiveLinkAnimationCore/FAnimNode_LiveLinkPose
- FAnimNode_Base::PreUpdate()
- FAnimNode_LiveLinkPose::PreUpdate()
References
| Module | LiveLinkAnimationCore |
| Header | /Engine/Source/Runtime/LiveLinkAnimationCore/Public/AnimNode_LiveLinkPose.h |
| Include | #include "AnimNode_LiveLinkPose.h" |
| Source | /Engine/Source/Runtime/LiveLinkAnimationCore/Private/AnimNode_LiveLinkPose.cpp |
virtual void PreUpdate
&40;
const UAnimInstance &42; InAnimInstance
&41;
Remarks
Override this to perform game-thread work prior to non-game thread Update() being called