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API > API/Runtime > API/Runtime/LiveLinkAnimationCore > API/Runtime/LiveLinkAnimationCore/FAnimNode_LiveLinkPose
- FAnimNode_Base::OnInitializeAnimInstance()
- FAnimNode_LiveLinkPose::OnInitializeAnimInstance()
References
Module | LiveLinkAnimationCore |
Header | /Engine/Source/Runtime/LiveLinkAnimationCore/Public/AnimNode_LiveLinkPose.h |
Include | #include "AnimNode_LiveLinkPose.h" |
Source | /Engine/Source/Runtime/LiveLinkAnimationCore/Private/AnimNode_LiveLinkPose.cpp |
virtual void OnInitializeAnimInstance
&40;
const FAnimInstanceProxy &42; InProxy,
const UAnimInstance &42; InAnimInstance
&41;
Remarks
Called once, from game thread as the parent anim instance is created