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API > API/Runtime > API/Runtime/LevelSequence > API/Runtime/LevelSequence/ULevelSequencePlayer
- IMovieScenePlayer::ResolveBoundObjects()
- UMovieSceneSequencePlayer::ResolveBoundObjects()
- ULevelSequencePlayer::ResolveBoundObjects()
References
| Module | LevelSequence |
| Header | /Engine/Source/Runtime/LevelSequence/Public/LevelSequencePlayer.h |
| Include | #include "LevelSequencePlayer.h" |
| Source | /Engine/Source/Runtime/LevelSequence/Private/LevelSequencePlayer.cpp |
virtual void ResolveBoundObjects
&40;
const FGuid & InBindingId,
FMovieSceneSequenceID SequenceID,
UMovieSceneSequence & Sequence,
UObject &42; ResolutionContext,
TArray< UObject &42;, TInlineAllocator< 1 >> & OutObjects
&41; const
Remarks
Resolve objects bound to the specified binding ID
Parameters
| Name | Description |
|---|---|
| InBindingId | The ID relating to the object(s) to resolve |
| OutObjects | Container to populate with the bound objects |